Application for [community profile] ten_fwd

Sep. 7th, 2014 01:00 am
unkindness: (there are VELOCIRAPTORS out there)
[personal profile] unkindness
Your name or online alias: Famine
Your email: nova.puppets@gmail.com
Another preferred means of contact: Plurk, novatierrie
Character's Full Name: Seven of Nine. She goes by simply Seven. Do not ever call her Annika.
Character's Canon: Star Trek: Voyager
Character's Journal Name: [personal profile] unkindness
What would you like your character's tag to be?: Seven of Nine

Answer the following questions in no less than 300 words but no greater than 1000 words put together...
Character's background (their past and present):
Seven began her life as a Human girl named Annika Hansen. Her parents were exobiologists who decided to specialize in researching the Borg, and brought their daughter with them to track down a cube and follow it into the Delta Quadrant.

This was about as completely inadvisable as it gets. They managed to avoid trouble for a few months, but their small ship was damaged in an ion storm and they were detected. The Borg boarded their vessel and assimilated the entire family. Annika Hansen, at that point, ceased to exist--she became Seven of Nine, Tertiary Adjunct of Unimatrix 01.

Seven was a Borg drone for 18 years. During that time, she existed as an individual for all of a few hours, when she and four other drones survived a crash that separated them from the Collective temporarily. The rest of the time, she was part of the single-minded Borg hive, and had no individuality or personality of her own.

A chance encounter with Voyager and a brief alliance between the Federation ship and the Borg during the conflict with Species 8472 ended with Seven being separated from the Borg Collective by Voyager's crew. A majority of her implants were removed in order to save her life, and Seven began the slow process of integrating into the crew and learning how to be an individual.

Character's personality:
Seven's personality is somewhat difficult to deal with for those who are not used to her. She's awkward in her humanity and tends to be blunt and abrasive, though with time that aspect of her personality has tempered somewhat. She finds social decorum tedious and confusing, and often ignores it outright. She often clashes with others, over things ranging from how to handle ship maintenance to her social skills (or lack thereof.) As she spends more time on Voyager as an individual, Seven's personality becomes more and more distinct, despite the hiccups--she may be 25 years old, but she acts a lot like a rebellious teenager at times.

While she seems emotionless, Seven is anything but. She's driven by logic, but also by emotion--expressed differently than some and more subdued, but not any less. She's headstrong and stubborn, and capable of acting with passion. She feels fear--but often not in the situations that one would expect, or if she does she doesn't show it. She feels and shows regret for the atrocities she committed while part of the Borg collective, even if logically she knows that she wasn't responsible. She feels anger towards her parents for their carelessness leading to them and her being assimilated, and she feels love and caring toward the members of Voyager’s crew she is close to. She is especially close to the command crew, Naomi Wildman, and Neelix, and when interacting with them she seems to be more relaxed and show her emotions more freely. With other crewmembers, she tends to be more reserved and seems almost emotionless. However, ironically, she does not function well when left alone (she does have a degree of eremophobia, the fear of being alone) despite her natural inclination to distance herself from others. She's also highly protective of her crew

Seven is highly intelligent and driven, both stubborn when she believes she’s right and adaptive to new situations. She demands perfection of herself and others, which can make her difficult to deal with even for those who genuinely like her. Seven’s work drive, perfectionism, and ability to adapt to new situations are aspects of her personality that she retained from being part of the Borg collective, and something that she actually respects and admires of them despite her eventual disgust and hatred for the Borg in general. Things she’s adapted from learning how to function as an individual is a tendency to play devils’ advocate--she can dispassionately see the validity of two conflicting points of view and will not hesitate to point out something others may find distasteful, such as her blunt acknowledgement of another species’ use of capital punishment even when the rest of the crew was horrified by it.

She doesn’t participate much in traditional recreational activities, even in her off time, preferring to spend her free time researching, working, or regenerating. She will at times participate in things she would define as frivolous, such as playing kadis-kot and practicing music. When asked she will sometimes try other things, though activities that require more creative thought, such as participating in Voyager’s holodeck simulations, are harder for her to enjoy as she tends not to play along. She does have a sense of humor, but it's dry and often rather off-beat, it may not even be apparent that she’s joking.

Character's skills/abilities/powers:
Seven is a highly skilled engineer and computer technician--she can bend nearly anything technological to her will given time. She has a wide range of knowledge to call upon from Borg-assimilated memories and expertise, which she still holds even after being separated from the Collective.

Physically, Seven is stronger than a normal Human. Her skeleton and internal organs are reinforced with implants and her nervous and immune systems are flooded with Borg nanoprobes, making her more resistant to injury and illness. She can resist certain types of radiation as well, and she can go for quite a long time without rest.

Her implants can and do malfunction and are susceptible to tampering. Considering no one on the Enterprise is familiar with Borg technology this may be very dangerous to her.

Any special equipment your character is bringing along? This includes weaponry, magic items, etc.:
Seven needs her alcove, which is a piece of Borg technology that is separated from all ships' systems except for requiring power--and it does require quite a lot of it. She needs this to maintain her implants--she doesn't sleep like a normal person, she's dependent on the alcove to rest. She can go for quite a long time without regenerating (see: Year of Hell), but it is a strain on her.

Aside from this, she will have her combadge. Her implants and nanoprobes are also notable, though part of her anatomy and not 'equipment', persay.

Are you bringing your character to [community profile] ten_fwd from another game? If you are, which game?: No
If you answered yes above, briefly summarize how they were changed by and what challenges they faced in the climate of their previous game(s): N/A
Why do you want to play this character in Ten Forward, and what do you plan to do with them?
Seven would almost certainly cause tension and discomfort in the Starfleet crew. I'd like to see how she evolves outside of her comfort zone, thrown back into the Alpha Quadrant just when she's become to come to terms with the fact that she was going to eventually end up there.

Writing Sample #1:
Test drive thread

Writing Sample #2:
Test drive thread

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Seven of Nine

September 2014

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